Loading LrEntity.h 0 → 100644 +10 −0 Changes for LrEntity.h: 10 added lines, 0 removed lines. Original line number Diff line number Diff line #ifndef _LRENTITY_H #define _LRENTITY_H #include "config.h" // structure intersection class LrEntity { }; #endif LrGeometry.h +3 −4 Changes for LrGeometry.h: 3 added lines, 4 removed lines. Original line number Diff line number Diff line Loading @@ -16,11 +16,10 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #ifndef LRGEOMETRY_H #define LRGEOMETRY_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrHit.h" #include "LrRay.h" /** Loading LrGeometryPoint.h +3 −6 Changes for LrGeometryPoint.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYPOINT_H #define LRGEOMETRYPOINT_H #include "LrGeometry.h" /** * This class can manage a point (geometry). Loading LrGeometryQuadrangle.h +3 −6 Changes for LrGeometryQuadrangle.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYQUADRANGLE_H #define LRGEOMETRYQUADRANGLE_H #include "LrGeometry.h" /** * This class can manage a 3D quadrangle (geometry). Loading LrGeometrySphere.h +3 −6 Changes for LrGeometrySphere.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYSPHERE_H #define LRGEOMETRYSPHERE_H #include "LrGeometry.h" /** * This class can manage a sphere (geometry). Loading Loading
LrEntity.h 0 → 100644 +10 −0 Changes for LrEntity.h: 10 added lines, 0 removed lines. Original line number Diff line number Diff line #ifndef _LRENTITY_H #define _LRENTITY_H #include "config.h" // structure intersection class LrEntity { }; #endif
LrGeometry.h +3 −4 Changes for LrGeometry.h: 3 added lines, 4 removed lines. Original line number Diff line number Diff line Loading @@ -16,11 +16,10 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #ifndef LRGEOMETRY_H #define LRGEOMETRY_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrHit.h" #include "LrRay.h" /** Loading
LrGeometryPoint.h +3 −6 Changes for LrGeometryPoint.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYPOINT_H #define LRGEOMETRYPOINT_H #include "LrGeometry.h" /** * This class can manage a point (geometry). Loading
LrGeometryQuadrangle.h +3 −6 Changes for LrGeometryQuadrangle.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYQUADRANGLE_H #define LRGEOMETRYQUADRANGLE_H #include "LrGeometry.h" /** * This class can manage a 3D quadrangle (geometry). Loading
LrGeometrySphere.h +3 −6 Changes for LrGeometrySphere.h: 3 added lines, 6 removed lines. Original line number Diff line number Diff line Loading @@ -16,12 +16,9 @@ * @author Emeric VERSCHUUR <contact@mr-ti.com>, (C) 2008 */ #ifndef LROBJECT3D_H #define LROBJECT3D_H #include "config.h" #include "LrMatrix.h" #include "LrPoint3d.h" #include "LrRay.h" #ifndef LRGEOMETRYSPHERE_H #define LRGEOMETRYSPHERE_H #include "LrGeometry.h" /** * This class can manage a sphere (geometry). Loading