Loading LrGeometry.cpp +1 −1 Changes for LrGeometry.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ LrGeometry::~LrGeometry() { } bool LrGeometry::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometry::getIntersection(const LrRay &ray, LrHit *hit) const { } LrGeometry.h +2 −2 Changes for LrGeometry.h: 2 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -41,9 +41,9 @@ public: /** * @brief Give the intersection point of this object and a ray. * @param ray LrRay object reference. * @return un LrPoint3d object. * @return true if they are an intersection, otherwithe false. */ virtual bool getIntersection(const LrRay &ray, LrHit &hit) const; virtual bool getIntersection(const LrRay &ray, LrHit *hit) const; private: }; Loading LrGeometryPoint.cpp +1 −1 Changes for LrGeometryPoint.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ LrGeometryPoint::~LrGeometryPoint() { } bool LrGeometryPoint::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometryPoint::getIntersection(const LrRay &ray, LrHit *hit) const { } LrGeometryPoint.h +1 −1 Changes for LrGeometryPoint.h: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ public: * @param ray LrRay object reference. * @return un LrPoint3d object. */ virtual bool getIntersection(const LrRay &ray, LrHit &hit) const; virtual bool getIntersection(const LrRay &ray, LrHit *hit) const; private: }; Loading LrGeometryQuadrangle.cpp +1 −1 Changes for LrGeometryQuadrangle.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ LrGeometryQuadrangle::~LrGeometryQuadrangle() { } bool LrGeometryQuadrangle::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometryQuadrangle::getIntersection(const LrRay &ray, LrHit *hit) const { } Loading
LrGeometry.cpp +1 −1 Changes for LrGeometry.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ LrGeometry::~LrGeometry() { } bool LrGeometry::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometry::getIntersection(const LrRay &ray, LrHit *hit) const { }
LrGeometry.h +2 −2 Changes for LrGeometry.h: 2 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -41,9 +41,9 @@ public: /** * @brief Give the intersection point of this object and a ray. * @param ray LrRay object reference. * @return un LrPoint3d object. * @return true if they are an intersection, otherwithe false. */ virtual bool getIntersection(const LrRay &ray, LrHit &hit) const; virtual bool getIntersection(const LrRay &ray, LrHit *hit) const; private: }; Loading
LrGeometryPoint.cpp +1 −1 Changes for LrGeometryPoint.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ LrGeometryPoint::~LrGeometryPoint() { } bool LrGeometryPoint::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometryPoint::getIntersection(const LrRay &ray, LrHit *hit) const { }
LrGeometryPoint.h +1 −1 Changes for LrGeometryPoint.h: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ public: * @param ray LrRay object reference. * @return un LrPoint3d object. */ virtual bool getIntersection(const LrRay &ray, LrHit &hit) const; virtual bool getIntersection(const LrRay &ray, LrHit *hit) const; private: }; Loading
LrGeometryQuadrangle.cpp +1 −1 Changes for LrGeometryQuadrangle.cpp: 1 added line, 1 removed line. Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ LrGeometryQuadrangle::~LrGeometryQuadrangle() { } bool LrGeometryQuadrangle::getIntersection(const LrRay &ray, LrHit &hit) const bool LrGeometryQuadrangle::getIntersection(const LrRay &ray, LrHit *hit) const { }